![]() The Warscape engine powers the game's visuals and new unit cameras allow players to focus on individual soldiers on the real-time battlefield, which may contain thousands of combatants at the same time. Like its predecessor, Rome II blends turn-based grand strategy and civilization management with real-time tactical battles. However, the player also has the option to play further, as there are no timed victory conditions. The grand single-player campaign begins in 272 BC and lasts for 300 years. Total War: Rome II is set in Europe, the Mediterranean, and the Near East in the Classical antiquity period. It was offered as a standalone edition and a free upgrade to all current players. In September 2014, an Emperor Edition was released, which added macOS support and addressed many of the technical problems in the game, as well as overhauled AI battles and upgraded certain visual elements. ![]() However, it proved a commercial success, surpassing all other games in the Total War series in both sales and number of concurrent players on its release day. Rome II received generally positive reviews from critics on release, but was criticized for its significant technical problems. It was released on 3 September 2013, for Microsoft Windows as the eighth standalone game in the Total War series of video games and the successor to the 2004 game Rome: Total War. Berbers in the south, Celts in the north, barbarians in the east, Rebels everywhere, terrible generals, terrible public order in most settlements and your fellow Romans in the Eastern Empire are a bunch of traitors.Total War: Rome II is a strategy video game developed by Creative Assembly and published by Sega. Especially with the conditions I mentioned, it's a nightmare IMO. You think the Western Roman campaign in BI is easy ?!? I'm a sucker for this type of warfare - which I suppose is pretty obvious by now. They're really fun to play as, and I don't even need that strong infantry, since I pretty much kill anything approaching me with my cavalry armies in the open field. The Sarmatians were the first faction I ever beat the campaign with - that is, fulfilled the victory conditions. I do love their cavalry choices (including women cavalry), and since they were such a challenge, I reckon I will go back to them. Oh, I think I will play as the Sarmatians again, but I didliked how they had such little choice in terms of infantry. I prefer a challenge, and I prefer to defend more and conquer less, so I look forward to playing as the Western Roman Empire. I have found all Total War games, except for my Barbarian Invasion Sarmatian campaign, a bit easy (I didn't finish it because I moved house and had computer problems). with infantry, pretty much any of the barbarian factions will do, with units like the Chosen Axemen, Golden Band and Lombard Berserkers of the Alemanni, Burgundii and Lombardi, Gallowglasses and Hounds of Coulann of the Celts and the Heerbann units of the Franks. Originally posted by T4HM MoshonN:If you're looking for brute force, esp. If you actually manage to reunite the Imperium Romanum, defeat your enemies and force them to accept the Pax Romana and quench the rebels both in the east and west with the Western Roman Empire on VH/VH, you can not only say you won the campaign, but you bested the game. Clibinarii, Comitatenses First Cohorts, Scholae Palatinae or Auxilia Palatina, or their awe-inspiring siege weaponry. The Romans do have some heavy hitters, infantry and cavalry alike, but they are constantly struggling against so many enemies, inside and outside their borders, you might want to think twice about playing them just so you can field Equites Catafractarii, E. Also, in the campaign, they have this opportunity to build up an empire from pretty much nothing. Personally, I like these best, with the Vandals as my favorite, a good base of infantry for defense and absolutly devastating cavalry for offense. The desert and nomadic factions require a little more finesse, being cavalry heavy with a focus on horse archers.
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